Hexa, an Israeli startup offering a 3D asset visualization and management platform, raised a $20.5 Million Series A round from Point72 Ventures, Samurai Incubate, Sarona Partners, and HTC. Having raised $1.2 million in pre-seed funding and $5.5 million in seed funding rounds, Hexa’s total funding to date stands at $27.2 million. And Qwak, an Israeli startup that developed an MLOps engineering platform, raised a new $12 million investment from Bessemer Venture Partners and others.
MLOps stands for Machine Learning Operations. MLOps is a core function of Machine Learning engineering, focused on streamlining the process of taking machine learning models to production, and then maintaining and monitoring them. An MLOps engineer does the job of a DevOps engineer in the area of machine learning. An MLOps engineer is responsible for all of the activities that are operated after the machine learning model is built. Qwak’s platform aids in this.
Founded in 2021 by Alon Lev, Yuval Fernbach, Lior Penso, and Ran Romano, Qwak is an end-to-end production ML platform designed to reduce the friction between the ML research and the production phases. Qwak allows data scientists and data engineers to build, deploy and monitor their models in production with minimal engineering friction.
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“I’m very excited that Bessemer Venture Partners has invested in Qwak,” said Alon Lev, co-founder and CEO of Qwak. “We see the funding as backing Qwak’s approach, our platform and our growth in recent months. As we continue to expand and develop the platform, this strategic relationship with Bessemer will aid Qwak’s long-term vision of building what I see as the machine learning cloud, helping to turn data science insights into true business impact, driven by machine learning.”
Founded in 2015, Hexa calls itself the world’s first Immersive OS and the “most powerful 3D tech stack to create, manage, display and analyze your 3D projects. “
Hexa’s customers (Macy’s, Logitech, Crate & Barrel, Unity), use their technology to “lower visualization costs, increase sales, improve customer acquisition cost and globally display/distribute their immersive content.”
Hexa believes the Internet will increasingly become 3D. These 3D spaces in the Metaverse need to be populated with dimensional objects, furnishings, displays, merchandise. Users can do more than simply look at things, they can navigate around them. Product pages will increasingly use 3D representations, replacing traditional 2D pictures and thumbnails. Hexa’s 3D tools guide brands and retailers as they create, manage, distribute, and analyze 3D projects.
Hexa CEO and co-founder Yehiel Atias said, “We are convinced 3D content will be at the heart of all online and offline retail. You have to make it easy to use, inexpensive, and fast to return on your investment.”
“Taking a product library, converting it to 3D, inspecting it and deploying it is a tremendous undertaking,” said Hexa co-founder and CTO Jonathan Clark. “But we’ve eliminated the pain points with a fast, scalable solution to a very specific problem everyone selling anything in the Metaverse is going to encounter.”