Villa, an Israeli virtual reality company, now has 500,000 active users and reports $1 million ARR (Annual Recurring Revenue) over Meta Quest. A venture of RealVR.ai, Villa is an immersive collaboration platform where professionals, content creators, gamers, consumers, and organizations, can build immersive Metaverse environments using “intuitive and powerful tools.”
The Villa platform continuously ranks in the opening 30 Most Popular and Top Selling Apps on Meta Quest – where there are hundreds of options from gaming to productivity and exercise apps and can be installed directly from the Quest Store. Additional headset brands are supported at scale.
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The company boasts Villa empowers users to quickly create and publish their own Metaverses in virtual reality, with user-friendly design and requiring zero coding skills. The Metaverses can be used for meetings, experiences, gaming, social events, and enterprise work like standups and conferences in stupendous places around the world.
Founded in 2017, Villa is a Metaverse Terraforming Platform for professionals, creatives, and NFT fans, where you can create virtual worlds with zero code or design skills, customize in a few clicks, then collaborate in them.
During onboarding, users choose between the free pre-account Ghost mode, or Superhuman mode which requires a subscription starting at $8/month, giving users instant access to superpowers and Metaverse creation tools. The tools include switching through unlimited fullbody avatars, fashion, and thrilling meeting places with up to 100 simultaneous users per space in thousands of parallel instances. Users can enjoy directional 3D surround sound just like IRL, and a multiplayer paradise where they play, work, fly, race, and co-create their own Metaverses by spawning from hundreds of thousands of 3D models, art, images, presentations, NFTs, and over 35,000 3D soundtracks.
Villa provides various experiences, from an in-app virtual land development game where users buy to own virtual land, build it, then use it for meetings, play, or to exhibit, or sell to earn coins which can be redeemed for more land, subscriptions, and experiences.
Ofer Baharav, CEO of RealVR.ai, producer of Villa, said, “Next up are 3D performances, conferences, and other mass immersive multiplayer experiences for enterprise and consumer use cases. We already offer the highest number of simultaneous users in low compute standalone VR devices like Meta Quest. However, we’re working to expand these so tens of thousands can participate in the same 3D performance or conference panel simultaneously.”
According to Baharav, while consumer adoption is well underway for VR, the next frontier to exploit the wonders of the Metaverse is the enterprise. Already about 10% of Villa’s users are enterprises of all sizes, some with thousands of employees who use Villa for standups, happy hours, and conferences.
“What’s next for Villa? Expect increasing use of AI for everything from help building Metaverses, games, companionship, to ensuring professional conduct in public areas,” he says.